THE PLAYBOOK · CCTGJX
The essentials of playing Nurikabe
Open Nurikabe, check the instructions and begin a round. Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. Use the example below to understand a decision. Check the rule that explains your first action. Choose a clear next step rather than rushing through the instructions.
Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
Build familiarity through play
After a move, check what changed. Decide which rule explains the new state before acting again. Keep the objective visible.
The purpose of your moves
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block. An attractive position is not enough unless the goal is met. Take a moment to understand the current position.
The order of play
- Shade sea squares and leave islands white.
- Every island contains exactly one clue.
- Different islands cannot meet along an edge.
- Check puzzle verifies sizes, connectivity and forbidden sea blocks.
The controls to know
Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution. Use the control method described here for this activity. Read the example below alongside these instructions.
A closer look at one example
An island labelled 1 is already complete, so its edge neighbours must be sea. Compare this with the rule that governs the move. Look for the relevant detail.
Pay attention to this rule
Two numbered islands may not merge into one. Compare the situation with the worked example. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.
Read these answers for extra help
What is the goal of Nurikabe?
Create one connected sea around numbered islands of exactly the stated size, without a 2×2 sea block.
While learning, how do I control Nurikabe?
Keep this in mind: Click or tap squares or graph edges. Number boards include a digit pad. Undo reverses the previous change; Check puzzle validates the solution.
While learning, what example helps explain Nurikabe?
Here is the relevant explanation: An island labelled 1 is already complete, so its edge neighbours must be sea.
While reading the Guide, what should I watch out for in Nurikabe?
For clarity: Two numbered islands may not merge into one.
While reading the Guide, what format does Nurikabe offer?
Here is the relevant explanation: Play ten compact 5×5 puzzles. Some boards begin with fixed shaded sea cells.
While reading the Guide, which play mode does Nurikabe use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.