THE PLAYBOOK · CCTGJX
An introduction to playing English Draughts
Try English Draughts at your own pace and keep its objective in view. Capture or immobilise all opposing pieces under English draughts rules. Use the example below to understand a decision. Make your first input carefully and watch the result. Look at what changes after your first action.
Local two players; an automatic draw follows 80 quiet non-promotion half-moves.
One thing to notice as you play
Read one step at a time and try it on the playing area. Match the instruction to the control you use. Refer to the controls when needed.
What the game asks you to do
Capture or immobilise all opposing pieces under English draughts rules. Read that aim before choosing your first action. Review the board or playing area as it changes.
Work through the instructions
- Select a piece, then its legal diagonal destination.
- A capture must be taken when available.
- Continue a jump chain with the same piece; promotion ends that capture turn.
- Kings move and capture diagonally both ways.
Input guidance
Click or tap a piece and destination; use the turn indicator and legal-move feedback. Read a button’s label before selecting it. Use the visible help when you are unsure of the next input.
Try this example
An adjacent enemy with an empty square beyond it requires a jump rather than a quiet move. Your next round may have a different position, so inspect it before acting. Keep the controls nearby.
A mistake to avoid
These are English short-king rules, not international flying kings. Read the feedback to see why an action did not have the expected result. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Common questions
When I return, what is the goal of English Draughts?
Keep this in mind: Capture or immobilise all opposing pieces under English draughts rules.
When I return, how do I control English Draughts?
Keep this in mind: Click or tap a piece and destination; use the turn indicator and legal-move feedback.
While reading the Guide, what example helps explain English Draughts?
The key detail is this: An adjacent enemy with an empty square beyond it requires a jump rather than a quiet move.
On this playing page, what should I watch out for in English Draughts?
Here is the relevant explanation: These are English short-king rules, not international flying kings.
While reading the Guide, what format does English Draughts offer?
Here is the relevant explanation: Local two players; an automatic draw follows 80 quiet non-promotion half-moves.
While reading the Guide, which play mode does English Draughts use?
Keep this in mind: The mode on this page is Local players. Same-device play uses one screen; this game library does not provide internet matchmaking.